Liverpool Biennial Project
I’ve been procrastinating over writing a new blog entry. I was going to write a reflection on my recent exhibition, but I’m not sure what more I have to say since my last post about it.
I’ve been stupidly busy since the start of my exhibition, which coincided with me moving house too. At the moment I have my whole life split between different places, as I’m between houses, and my computer is packed away. This makes it difficult to get things done, and requires a lot of organisation to keep important work or documents safe and close to hand.
So I’m glad that my exhibition is over, and that I have a little more time to sort out my personal life. It was good to get my work up on the walls though, and I got some good photographs of it (which I can better sort through once my PC is back in action). My next aim is to find somewhere else to exhibit my work, so please do get in touch if you’re interested.
Other than this, I’ve been working on a couple of projects with Michael Borkowsky. He’s been invited to produce a piece of work for the Liverpool Biennial, and we decided to continue work with our Reviving Leviathan project for this purpose. We’re currently researching Bible passages in which it has been mentioned, with a view to discovering the “real” Leviathan. Initially the project will involve gathering “evidence” of Leviathan. I always enjoy carrying out thorough research at the beginning of a project, so this one really interests me. We’re particularly interested in the idea of museum collections and fossils, after being inspired by a trip to the Natural History Museum in London last year.
The other project we’ve been working on is an exhibition of art based on computer games. This will take the form of an open submission later in the year.