- Venue
- Vivid Projects
- Date
- Wednesday, April 25, 2018
06:00 PM - Address
- 16 Minerva Works, 158 Fazeley Street, Birmingham B5 5RT
- Location
- West Midlands
- Organiser
- Black Hole Club
These will include the 2006 project dead‐in‐iraq, to type consecutively, all names of America’s military casualties from the war in Iraq into the America’s Army first person shooter online recruiting game.
He also created the iraqimemorial.org project, an archive and web based exhibition created from an open call for proposed memorials to the many thousands of civilian casualties from the war in Iraq. In 2013, he rode a specially equipped bicycle to draw a 460-mile chalk line around the Nellis Air Force Range to surround an area that would be large enough to create a solar farm that could power the entire United States.
More recently he worked with the Biome Collective in Dundee to create “Killbox”, a game about drone warfare. He will talk about these and many other projects utilizing digital processes as tools for political, social and creative transformation.
This event is free and open to the public. Reserve your place here: https://www.eventbrite.co.uk/e/joseph-delappe-presentation-tickets-44944012752
Biography
Joseph DeLappe is Professor of Games and Tactical Media at Abertay University in Dundee, Scotland. He works at the intersection of art, technology, social engagement/activism and interventionist strategies exploring our geo-political contexts.
Works in online gaming performance, public engagements, participatory sculpture and electromechanical installation have been shown throughout the United States and internationally. He has developed works for venues such as Eyebeam Art and Technology in New York, The Guangdong Museum of Art, China and Transitio MX, Mexico City, among others. Creative works and actions have been featured widely in scholarly journals, books and in the popular media.
In 2016 he collaborated with the Biome Collective in Dundee to create “Killbox”, a game about drone warfare that was nominated in 2017 for a BAFTA Scotland in the “Best Computer Game” catagory. In 2017 he was awarded Guggenheim Fellowship in the Fine Arts, one of the top awards for artists, writers and creatives in the United States.