The art research Ceramics in Augmented Reality for ‘My Mother and I’  theme is supported by DYCP Arts Council England.

I am delighted to embark on the art research project titled ‘My Mother and I,’ which is generously supported by the DYCP Arts Council England, commencing in April 2023. Over the course of the next nine months, I will immerse myself in a captivating journey of research and development, collaborating with artists, mentors, and tech experts. Together, we aim to discover innovative approaches to reflect on memories from infancy.

I am very humbled and honoured to receive this grant and start experiments in a ceramic studio using new AR/XR technologies. Thank you all for inspiring, supporting, mentoring and believing in my practice research. I extend my gratitude to all those who have inspired, supported, mentored, and believed in my artistic endeavours.

The inspiration behind Ceramics in Augmented Reality (CAR) project was driven by my aspiration to develop new skills and explore novel experiences for the ‘My Mother and I’ workshops, where clay and Augmented Reality merge harmoniously. With a strong focus on engaging with diverse art communities through experimental workshops, CAR serves as a testing platform for multicultural reflections on the contemporary image of the Mother. The project will specifically concentrate on developing a series of immersive techniques tailored to ‘My Mother and I’ art workshops.

Through practical research, I want to investigate how to combine working processes with clay and AR within a group setting. The goal is to find suitable techniques for deriving images from the unconscious.  I will invite artists to test different AR devices to create cross-disciplinary artworks based on interactions between the real world of physical making and the unreal world of superimposing AR.

Throughout the project, I will visit visual and text libraries, museums and galleries across the UK, will learn the secrets behind the AR and ceramic media, will expand my knowledge through diverse sources. I am committed to maintaining an ongoing dialogue and sharing the work in progress with art and educational communities.

I am eagerly open to discussions and collaborations, valuing the collective exchange of ideas.

The next update will appear shortly.


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The Clay and Augmented Reality project started in June 2023, with activities scheduled in the proposal. I wanted to focus on my art practice development towards combining two different media, clay and augmented reality, creatively and professionally.

Museum ‘My Mother and I’

The workshop’s outcomes are presented on the Sketchfab platform for 3D modelling, allowing users to download all models for free. It is updated daily until I place all participants’ artefacts.

https://sketchfab.com/svetlana.atlavina/collections/museum-my-mother-and-i-0064c531e2514b8f8f863804798bbb74

The first part of the project was connected to practical research on different clay and augmented reality techniques that will allow workshop participants to recollect memories of childhood, particularly the creative time of growth, forgotten habits, and playfulness. I was experimenting with clay techniques that helped me to focus on tactile experiences combined with touching blindfolded different objects from childhood, such as fabrics, toys, leaves, grass, hair, sea shells, and others. Through this period, while working on a clay real size womb, I found through the research that the ambient sound during the prenatal phase provides the atmosphere that helps to be reminiscent of childhood time. The clay techniques I experimented with were coil build forms creating wombs and vessels. The mixture of different clays that I found on the reclaimed shelf helped me focus on activities that would help me derive memories of the traditions, customs, and ethnicities of my family. This was a breakthrough clay technique for workshops, which later affected many participants in remembering their family origins, celebrations, and holiday times. The experiments in Augmented Reality using Hololens and the mobile phone Arvid application focused on creating tracks of my sight view and body peripheral span, which inspired the usage of different forms of clay coils for spatial sculptures. In addition, the experiments with one of the oldest techniques for pulling clay sculptures manually out of the block of clay provided me with insights into pressure/force points and a variety of strokes to research clay qualities and organic forms shaped by my fingertips.

The second part focused on designing plans for six creative 3.5-hour workshops for the public, with activities combining tactile and virtual experiences. The framework of each workshop included four tables, each loaded with 4-5 different exercises for inspirational, tactile, sound, and physical experiences. I also researched more than 20 visual and literature artists who worked on maternal care and feelings associated with growing up memories and empathy. The combination of experiences in clay and augmented reality positioned participants into the mode of memory recollection, where augmented reality provided a weightless environment for experiments with various creative strokes. Then, that experience was transferred into clay works to reminiscence the weightless nature of memories. After each workshop, the feedback from participants revealed that the playful time given to experiment with clay and virtual AR enriched the understanding of free association sculpture building.

The third stage of the project is connected to collating outcomes, scanning, curating, and designing a suitable digital platform for visual interaction in AR. The research and development of a suitable form of presenting visual outcomes will combine embedded in ceramic physical memories, their 3D models (scaled in/out) placed in space and connected by AR media strokes. The feedback from participants will feed the following research in the application of the derived workshop techniques.

I would like to thank all the DYCP ACE staff who work hard to provide opportunities for artists.
The initial proposal accepted by the ACE DYCP grant was fulfilled with all scheduled activities, and a few more were opened during work with the AR technology partners Playla.bz.
With a generous grant, I managed to rent a space at the professional clay studio ‘Rochester Square’, and carry out my research on clay and AR techniques. The visit to the Yorkshire Sculpture Park enriched my practice with research on art by Barbara Hepworth, Henry Moore, and gave me time to reconnect, think about  organic forms of natural resources, human forms and how new technology is changing the perception of art and art processes. The visit to the Sigmund Freud Museum and the sketching session of artefacts provided me with inspirational materials for clay activities.
Through mentoring sessions and meetings with professionals scheduled in the proposal,  I found new consultants, Dr.J. Boyer, Dr Z. Hicks, James Marks, and Marius Matissen, who provided me with extended knowledge in art history, psychology, and Augmented Reality.
In September, with a refferal from Playla.bz, I attended the Collusion Cambridge Workshop in Norwich and the International Conference on Technology, Innovation and Education in Cambridge. I was invited by referal from Playla.bz to Maker Monday Talk with Tim Wilson in Birmingham to carry out a public workshop based on my CAR project research.
I carried out eight public workshops for art creatives and students at Rochester Square and two universities.


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The glazing time with the super professional ceramist Ewelina Bratkowska from Rochester Square was a rewarding finale for the participants and me. We worked nonstop from 11 a.m. to 9 p.m. and glazed almost all the artworks. The collaborative environment was very friendly and emotional; each of us tried to decode the colleague’s works inspired by their childhood memories and activities with Augmented Reality. Here is a link to the IG post connected to the AR experiences:

https://www.instagram.com/p/C1pwmBEo6Qu/

 

Here are a few photographs from the session:

 


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The research, in theory, brought many questions and ideas on how to schedule and plan the first workshop.

The partners in the research are James and Marius from Playla.bz, who facilitate the part connected to Augmented Reality experiences.

My humble gratefulness goes to Arts Council England  Rochester Square ceramic studio and to www.playLa.bz James Edward Marks and Marius Matesan

The workshop’s main focus was to test the grounds of the ongoing research and to provide a safe environment for participants to try to recall their memories.

The ten-person settings included four tables for tactile experiences and work with clay and two points for experiments with augmented reality. Hololens and mobile phones with the ARVID app.

Below are the links to the workshop environment and outcomes from working with clay.

I also prepared sketchbooks from handmade paper with 8-12 pages for each participant. The handmade paper pages have little pieces of flowers, plants and hairs. The state of not being able to remove hair from the page might trigger some unconscious memories. The feedback was positive, and I will share a few insights into the memory recollection sketchbook insights, but later within the project timeline.

 

The most popular activity with many commentaries was playing with sand and building the castle. The video is by participant sculptor Barbara Beyer.

https://www.instagram.com/reel/Cy_uaUSIn5N/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

 

https://www.instagram.com/reel/CzMUqgvoNeH/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

 

https://www.instagram.com/p/CzE258Po3nU/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

 

https://www.instagram.com/reel/C0d533nIJZ2/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

 

 

 


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A-N Blog Posts

The weeks (actually months) before the first workshop were very hectic. It is surprisingly difficult to work and be creative within an unknown field. The outcomes could lead to unexpected positive or disappointing conclusions. The main question for now is how to present each stage of the finding during the public workshops. How do you summarise the research and which technique will go ahead to be public but which could stay silent for longer?

At the current stage, my research is focused on finding techniques which might be useful for the recollection of memories from childhood. In the beginning, my mind was messy and overwhelmed with the theoretical readings I got from my mentors.

But when I started regular practice at the ceramic studio, slowly, the research started taking shape. In June/July, I visited the Yorkshire Sculpture Park and studied in situ the artwork of Barbara Hepworth, and Henry Moore. I walked in the fields of the sculpture park and felt the atmosphere of freedom, space and entanglement in nature, and I experienced unexpected creative and profound moments. Maybe it is trivial, but I noticed how chaotic ‘collective life in the forest’ is. Each tree, bush, and small plant is developed considering the mathematical structures of fractales. But the order becomes chaotic when they are entangled in-betweenness and togetherness in living next to each other. Every single one is struggling to get sun from the above and nutrition from the soil. I paralleled the human order and chaotic existence on streets, public spaces, academies, family gatherings, manifestations and art studios. These spaces are often seen as a den full of small treasures (human and non-human) but are hard to see in order, even when authorities are in place. There are main arteries and passages to put an order to chaos, but still, individuality shows off and attracts the sights. With this blog, I tried to put some order to my disordered and stressed state of the research. I believe that by working and physically engaging with the clay and AR I will finally have a new system and structure of unknown merge.

The first step was to go to Yorkshire Sculpture Park. I did sketches and took photographs—the process of sketching offers a relaxing time. I then recalled Tony Hull’s last year’s series of podcasts based on Drawing and Trauma Processing.

https://soundcloud.com/user-295576560/episode-1-context-1?si=d418093a071148aa8fb0f040346a0d4e&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing 

But, drawing took lots of time, and I felt that the time was slipping from me. I had only five days to absorb the atmosphere of the North. I found that my mind and sight are greedy for new information. So I walked around unknown spaces all day and evenings. This greediness pushed me to realise how short human life is on Earth and how lucky we are to experience it in the abundance of relationships and connections with different structures, human and non-human (including all types of species, even new digital creations). Every encounter brings a new turn for the mindset, sometimes minuscule and sometimes as huge as the sound of a thunderstorm. I also learned these days that the initial fear of going out and doing new things alone brings more information for sharing with my colleagues and trivial phrases such as ‘I was there’ and ‘I’ve seen it’. The process of standing at the new geo locations offers the body an unexperienced presence connected to new landscapes, sounds, visuals and past shreds of evidence embodied on the surrounding scapes. The traveller far from my location also released me from the anchored permanent location and made me the creature of the world with each of my cells and atoms. After COVID 19 this was my first trip alone into the country.

I visited the Barbara Hepworth Museum and The Mine. The following video links capture the essence of my trip.

https://www.instagram.com/reel/CuSoM8qI2kK/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

https://www.instagram.com/reel/CuOuJxxI14S/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

https://www.instagram.com/p/CuOxfM7IMvH/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

I found that the tactile movements over surfaces bring sensations of forgotten experiences.

This was one of the directions I started following after the trip.

The contract with the studio Rochester Square started on 1 July 2023, and allowed me to dive into the world of clay, research and new discoveries.

Here are a few photos from the trip to Yorkshire Sculpture Park.


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The next thing I wanted to share is how slowly the creative process of focusing on the unknown is. I started grasping clay and techniques for recollection of memories, but the Augmented Reality is also the challenging point. I thought to be trustful of how the research develops; of course, I could show everything in the best visuals and narrative stories. However, I hope someone will read my lines later

and be inspired by the weakness and strength of the art research within the attempt to merge two different media: clay and AR.

  • A journey of a thousand miles starts with a single step.

I downloaded the application Arvid and went into the local park to walk and recall my childhood moves inside the playground. The whole AR installation took time to build – about two hours. I was there walking and moving my phone like an insane character. People were stopping and asking me what I was up to, what I could see, and how many selfies were already on my phone. Some of the commentaries were humoristic.

https://www.instagram.com/reel/CvRr6KdNz60/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

I also built a wooden house next to the tree:

https://www.instagram.com/reel/CvQecg4oNyn/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

Further progressing into using different tools and strokes, I realised that because we were in a static position when we were infants and could reach with the hand, only the objects and surfaces around 50sm-1m could be used within the exercise with clay. The Augmented Reality activities bring us to the toddler state of mind when changing location is a vital element of development.

https://www.instagram.com/reel/CvnmH7WvHk5/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

https://www.instagram.com/reel/CyX_sWdoohS/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==

The mobile application could assist in tracing the visual journey of the explorative sight views and corporal body.

https://www.instagram.com/reel/CyYASCAILYW/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==


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