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I note that I want the game that we are making to be as inclusive and as chaotic(?) as possible. While others talk of winning, taking turns, and it generally making sense I find myself drawn to it not making in sense, to it being played over different time-scales by the different players, to it being about participation and process. Is it a) game if players use the components in their own ways? I think that I am interested in the playing … and the playing being the process … evolution and/or development happening ’in play’. I surprise myself by not wanting or needing to know what the game is before wanting it to start.

I note that I am open to not knowing, I actually seek out the space of not knowing, when I am making collaborative live work (performance). It is there that I one hundred percent trust the process! I remember Goat Island, Queer Glow, Frozen Progress, the project with the two Andrews at Trinty Buoy Wharf. I miss making live work with other people. I miss being in those spaces (physical and conceptual) of collective exploration.

What would it be like to make work together with someone – a collaborative creative partner?

Could artists place ads like musicians do when they want to form a band? Could I?

I found the discussion around designing, formalising, structuring the game very difficult. I wanted us to play all the variants before refining … defining … what it what we had created. I did not want to reach a conclusion … it felt far too early to do so. I wanted to enjoy more of the organic growth … I wanted to see where that you take us … I wanted more of the unknown. I was very happy (excited) to have components that I did not know either how or when to use – I wanted more features, tools, aspects that could be brought in to play as and when we needed them. I wanted the playing of the game to be creative in and of itself.

I think that in thinking about the game I am investigating what open ended creative processes might be. This is perhaps ’my thing’ to work with for the time that I have here.

 

 


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