when i bounced around on the first day of the residency talking about me and my work i really didn;t expect to be actually working on realising the re-imagined snee snaw.
on the first day i was hyper with nerves and covering it mucho mucho bouncing.
so here i am half way through the time and yesterday i think the pushing to find a solution to how to make the snee snaw work again became a little closer.
as part of trying out the museum of making i once again set up my makerspace in the body of the museum with a really good view of the museum and all that would occur there. it proved a good place to observe the interactions at the maker bar too and the conversations around the epidiascope.
the work done on the snee snaw yesterday was really good. i challenged my own thinking about the concept of how it would work as i was finding that when attempting to programme the concept i had no way into how to start to make it work.
i skipped around the space while i contemplated the core concept.
the skipping was punctuated with conversations with both museum staff and visitors stopping to find out what i was doing. i had several offers of help and this felt really rather good.
a regular feature of the residency are the informal happen almost anywhere maker chats. these for me are one to one in which i share with and listen to one of the other makers in residence. these chats are always helpful. yesterday one of the chats was considering the seating concept for the snee snaw.
with the core concept of the snee snaw re-negotiated i feel happier about progressing and being ready to show the work in august.
before the mill opened i had an opportunity to show the contents of my residency box to the mill’s marketing intern. one of her roles is to update the silk mill tumblr site. we chatted about my practice and she explained how what i did wasn’t as easy to get as the practioner who works in glass. having an array of objects that i’d made allowed her to get more of a comprehension of the dynamic range of interests in making that i have.
in an other chat prior to programming i checked in with the workshop manager about which workshop processes would be appropriate to create the loose parts for the steam tot brief.
as he played with the quickly generated shapes something quite unexpected happened.
i made a connection between the creation and playing with the loose parts and the big bang interactive. with the interactive i programmed various variable conditions with which the visitors played with and created something based on their play.
i was seeing almost exactly the same happening with the three loose parts in the hands of the workshop manager.
this was a big moment on my understanding of what my intenetions are how the ideas i explore in the programming world do have a place outside of the coding window and it’s deployment.
i went to bed feeling i’d had a good day and felt excited at continuing the development and pushing to complete.